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read

Description
Reads input of the joystick and fires events.


Syntax

joystick.read()


Parameters

None


Returns

Nothing


Example

var x = DirectX.joysticks;
for (i = 0; i < x.length; i++)
{
    trace(x[i].name);
    trace(x[i].guid);
}

joy = [];
joy[0] = new Joystick(x[0].guid);
joy[1] = new Joystick(x[1].guid);
trace(joy[0].buttons);

joy[0].onLeft = function ()
{
    trace("left");
}

joy[0].onUp = function ()
{
    trace("up");
}

joy[0].onRight = function ()
{
    trace("right");
}

joy[0].onDown = function ()
{
    trace("down");
}

joy[0].onPress = joy[1].onPress = function (n)
{
    trace(n);
}

function readJoystick()
{
    joy[0].read();
    joy[1].read();
}

Application.setInterval(readJoystick, 50);




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