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Registering ActiveX objects manually

An ActiveX object must be registered before you can use it.

In the developing environment, you can register it manually by typing a command, as shown in the following figure1.8.1.

Figure 1.8: Registers an ActiveX object by typing a command
Image t5

When you want to unregister the ActiveX object, say "swfgen.dll", you can use the command "regsvr32 -u c:
myproject
dll
swfgen.dll".

After the ActiveX object has been registered, you can use it in SWFKit developing environment. But the ActiveX object is only registered on your computer, you must also ensure that it will be registered on the end users' computers correctly.



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