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From SWFKit 3.2, you can use activex dlls in ffish script without
first registering them in Windows Registry. As you already know, the
activex dlls must store their information in Windows Registry so
that the COM functions can create instances of the activex objects
exposed by the activex dlls. Now swfkit provides a method
``ActiveXObject.addObjectInfo''. By using this method you can
``register'' the activex objects only in the ffish script engine,
without writing anything into the Windows Registry. For more
details, please read the help document for the
``ActiveXObject.addObjectInfo'' method.
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