next up previous contents
Next: Stand alone programs and Up: Using ActiveX Objects Previous: Registering ActiveX objects on   Contents

Using ActiveX dlls without registration

From SWFKit 3.2, you can use activex dlls in ffish script without first registering them in Windows Registry. As you already know, the activex dlls must store their information in Windows Registry so that the COM functions can create instances of the activex objects exposed by the activex dlls. Now swfkit provides a method ``ActiveXObject.addObjectInfo''. By using this method you can ``register'' the activex objects only in the ffish script engine, without writing anything into the Windows Registry. For more details, please read the help document for the ``ActiveXObject.addObjectInfo'' method.



Copyright ©2000-2007 Shanghai TopCMM Software Technologies. All Rights Reserved.