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3. Add more functions to your applications

Download the score sample

Providing you are creating a game with Fash and want to save and load the scores of players, the features can be implemented in FFish Script.

You can save the scores in two ways, the first one is to save the data in Windows Registry, the second is to save the data in a file. At here we choose to save the data in a File.

Consider the data structure for the scores. We can use an array to save the data, for every item in the array is an object, the object represents the score information for a user. The object can be constructed by the following function in FFish Script.

function scoreInfo(playerName, score)
{
this.playerName = playerName;
this.score = score;
}

In this sample we put the data file in the same folder of the application.

The "Initialize" script

SWFKit always inserts the "Initialize" script into your project. When the application built by SWFKit is launched, the "Initialize" script will be called before the main window appears on screen (the main movie hasn't been loaded into the Flash Player yet).

You can do some initialization work in this script. In this sample, you can load the scores in the "Initialize" script.

// gets the data file name
scoreRecords = [];
var scoreFile = getAppDir() + "\\scores.txt";
// loads the data
DataFile.load(scoreFile);

// traces the data
for (i = 0; i < scoreRecords.length; i++)
{
var score = scoreRecords[i];
trace(score.playerName);
trace(score.score);
}

Add another script

In the "Initialize" script, the scores are loaded. Now we need to implement the "New Player" feature. Providing a "New Player" button has been inserted in the Flash Movie, add the following action for the button in Action Script.

on (release)
{
fscommand("ffish_run", "newplayer");
}

When the player clicks the button, SWFKit will call the "newplayer" script. In SWFKit, insert a new script and rename it to "newplayer", add the following code in it:

scoreRecords.push(new scoreInfo(playerName, score));

Save data in a file

When the application is about to close, the data should be saved. Put the following code in the "Initialize" script.

When the application is about to close, the "onClose" event of the main window will fire. We can save the scores in the "onClose" event handler.

// Save the score info when close
var mainWindow = getMainWnd();
mainWindow.onClose = function ()
{
// remove the old file
var df = getAppDir() + "\\scores.txt";
DataFile.remove(df);
DataFile.save(df, "scoreRecords");

}

 

 

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